Monday, 10 August 2009

Left 4 Dead: Pros in action



Left 4 Dead is, in a word, awesome. Nothing seems to beat the co-op mode when you're with a good team and taking on an equally good team in the versus mode. This vid shows me playing alongside some gaming buddies. This is how the pros do it. Take note.


Sunday, 26 July 2009

Bloody 'Armazing'



It's so easy to knock a game like Arma2. It is a behemoth of a game; aiming at meeting the expectations of a community of gamers so hard to please that even real militaries sometimes fail to convince them things are done a certain way (America's Army 3 for example). Arma2 is the spiritual successor of Operation Flashpoint and is, in many ways, just like that 2001 title.

The interface is essentially the same, only far more sophisticated. You get more options. You get more units. You get improved A.I and you get one stunning new graphics engine. For me, the fact I got a brand new map to play with and make my own missions on was enough. I guess the one things that really is new here is that map in all its graphical glory. Stunning. There is no game to compare this 225km2 landscape to. It feels real and lush and takes us noticably a step further into a virtual subspace. Oblivion was the first to really do this in 2005. Now we have Arma2.

I could go on and on here about why Arma2 is easily the greatest FPS/Military Sim ever made. It is an acquired taste though. Many will only take note of the bugs and sure, it has them in abundance. Many will also just dislike the intense realism and the fact that you just cannot play this game rambo style. Arma2 is a tactical affair and one that simply acts as a gaming platform at its core. The fanbase will mold this puppy like they did with the original Flashpoint and first Arma game. Mods will eventually come out that will improve on aspects that are arguable lacking. Already, a stunning sound mod has been ported over from the original Arma community and works great with Arma2.

Any PC gamer with a good enough rig needs to at least check out the demo of this game if only to see the graphics. But be warned: this game is a demanding one and even mid range PCs will struggle. I recently bought what can only be described as an ub3r gaming rig and even I struggle. To be honest, this is largely down to current issues the game has with Nvidia's flagship GTX295 card and Bohemia have promised us patches that will fix these problems.

The gem with Arma2 isn't the campaign. I haven't really even touched on it. Nor is the gem here the adversarial mp. If you want that, play Call of Duty 4. The gem is co-op. This is plain and simple. Co-op in Arma2 is co-op squared. No game compares. Any console game looks old and weak in comparison and even most PC-based co-op games fall short of what Arma2 offers: the ability to make and host your own co-op missions/scenarios and play them effortlessly online with as many mates as your bandwidth can handle (about 3-10 I'd say). The YouTube video posted above is my very own and based on a mission I am currently working on. (see here)

The sad thing here is that most PC gamers really just have a lot of hardware catching up to do to join this co-op fest. If something like this ever made it onto Xbox Live... game over competition. There are rumours that Arma2 is, in fact, being ported to the 360 and I am very excited at the prospect. Let's hope they manage to transfer this "create and host" dynamic onto a console. Without it, the game wouldn't be the same.

In terms of platforms, Steam is the way to go with Arma2. Although it doesn't support cloud-based features or server lists and steam friends invites, it does automatically update itself (which is worth the extra few bucks alone) and supports the Steam in-game interface. This allows for you to talk to friends whilst in-game and simply makes arranging games a more hassle free affair. However, I will admit to being slightly disappointed at the lack of 'full' integration. It really is no big deal though as the netcode is stable and hosting private games is a piece of cake.

I am simply in gaming nirvana when I have the tools of Arma2's inventory at my disposal. I have made a bunch of missions and keep learning more and more aspects of the powerful mission editor. I have hosted them and played with mates and it feels like gaming has finally enabled a level of freedom never before seen. I can make my own scenarios and play them with friends. From this point on, anything else for me is going to seem dated and seriously limited in comparison to this.

There are issues with Arma2 though. The flora/grass is great but doesn't exist after about 20 feet. Ground is bare and featureless besides trees and bushes beyond this point. This means that no-one can truly hide in the grass as they will be seen by people at a distance! Bohemia fixed this in the original Arma with a patch that simply created less detailed grass at a distance and basically need to do the same here. There are also just general bugs with everything from a certain weapon's firing animation to the fact players tend to get kicked from mp games when the host switches a mission. There is one word for this though and that word is patches.

Fixes will come and Arma2 will improve. Mods will hit and Arma2 will find new fans. Arma2 is a platform and I cannot stress that enough. No developers out there are doing what Bohemia have done here. They have released a toolkit for the wargamer. Everything from first aid modules to hand signals can be enabled or disabled in the editor and for the single player side of it there is even a random mission generator that allows you to define the type of battle. If you know what you're doing, you can even then save these missions and put them in the appropriate folder of your Arma2 dir and host them online! True gaming freedom.

If everyone who is remotely into war games had the kind of PC you need to fully embrace Arma2 then I think we'd be seeing far more hype about this game. The reality is though that this game is just too revolutionary for most gamers to take on board. Firstly, you need a really high end PC to get the most from the visuals. You also need to know what you're doing and be prepared to 'fiddle' and experiment with tweaks in order to get those extra frames per second. Perhaps most importantly though, you need to be a patient and mature gamer. Not a gamer who is only after the quick fix sensations of the linear 'CoD' genre. This game spoonfeeds you nothing. You have to go out and find those gaming moments. The thing is, once you encounter them they are real and unscripted. Nothing else comes close.


Monday, 8 June 2009

Arma2 on Steam: PC gaming is back on track

I'm going to be quick to admit that, for the most part of last year, I was brainwashed by console propaganda. Me, a veteran PC gamer, spending all my gaming time and budget on Xbox 360 titles and eventually even a PS3! I'm suddenly now at a point of total 360 reversal though. Console gaming has its place, sure, but PC gaming looks oh so promising once again.

I sort of gave up on PC gaming by about mid 2007. Essentially, the realisation that Call of Duty 4 was best played on an Xbox 360 and Live got me thinking and negating any potential long overdue system upgrade. I was also just fed up with the hassle of the installation process. Why doesn't it just work like with a console, I'd say to myself. I got infuriated by driver conflicts and low frame rates. I just wanted straight forward, hassle free, gaming on my HDTV.

Of course, I was right to think this way for a while. PC gaming was, for all intents and purposes, dead during a black period of about late 2007 to... now. Two things have suddenly changed this. One is Steam. The other is Bohemia Interactive's Arma2.

Steam

When Steam first launched in 2003, I hated it. So did everyone. Even your mother hated Steam. Steam was Star Wars: The Phantom Menace. Steam, worse even than that, was Jar Jar Binks when it came to gamers. No-one wanted anything to do with it. It was the enemy of IRC, CS 1.6, and celeron processors. However, Valve knew what they were doing. Steam improved and it's now essentially Xbox Live on a PC... only better and free.

Because of Steam, I've hit up a few games and love them because of the ease of being able to download them and play them with friends. Left 4 Dead and Killing Floor are Steam-centric games and no-one can imagine playing them the old way.

Arma 2

Arma2 is BIS' latest title; a hardcore mil-sim and by most accounts the greatest. I'm an Operation Flashpoint vet but never played the original Arma due to my lack of upgrade in 2007. However, Arma2 is the reason why I've upgraded to a very high end rig and 24" monitor! It is the reason why I'm unlikely to log into Live or PSN for months. From what I have read and seen, this game will be astonishing.

When you combine the literally unlimitied potential of Arma2 with the fact it is going to be released on Steam this month I think it becomes clear that a very special moment awaits for those gamers that are into the FPS / mil-sim genre. This will be an easily accessible large scale co-operative game of scope and purpose. Sure, it will have bugs (that will get patched) but in the words of Eurogamer, this is clearly one of the most ambitious games ever made.

If I had to select one game to play for the rest of my life I would still, to this day, say Operation Flashpoint. However, this may soon be set to change to Arma2. Everything is in place here: gorgeous graphics, realism, a mass of customisable weapons and vehicles, a new and powerful mission editor, the huge 225km map, and countless online modes. I have no doubt that the mod community will also truly flourish. There are already impressive vids out there of projects that will no doubt add to Arma2's greatness.

There is also the potential of the organic campaign. I've read things about this that have simply flawed my expectations. Firstly, it is four player co-op. Secondly, it is persistent and not based on any standard mission structure. Things change on the fly, intel comes in, and you decide who to trust and what to do and what not to do. Like a real recon team, you're forced to act on information as it comes in. The potential here for arguments and squad in-fighting regarding what direction to take is enough alone to put a smile on my face.

Another important thing to note about Arma2 is its landscape. This game looks like it has an exploration factor comparable to Oblivion. The scenary, the animals, the plantlife, all stunning. The civilians, the weather, the night and day cycle, all incredible. This game is one to check out. Roll on the 19th! It is due out on Steam on the 30th but here's to hoping that they move that forward soon to match the retail release.


Thursday, 16 April 2009

A journey with the PS3: I came, I saw, and then I went "Meh"

I've spent the past few weeks in a daze of sorts. DMT? No, I wish. Alcohol? Sure, but that's only partly to blame. No, my real drug of choice has been Sony's Playstation 3.

I've sampled this piece of kit in every manner possible and come to some interesting conclusions. This is a tale of my time with the PS3, split into sections detailing each specific area.


The interface

Crucial to the console experience, the initial interface or hub is as vital as an
ything. Coming from the Xbox 360, I was at first a little at odds with the lack of eye candy. I then realised that this was actually a rather cheeky little interface; enabling you to customise most elements. Needless to say, I stuck a nice pic of a lady up for my background and was pleased to see it fully on display (unlike with the NXE and its random black blobs of blockage).

DVD playback

The PS3 is the DVD playback king, no doubt. The upscaling is incredibly good. End of discussion. Oh yeah, and blu-ray is good too.


Killzone 2

It seems as if this game is, by itself, a part of the PS3 so integral that it almost seems embedded in the console. I was very won over by the hype before this game came out and I will admit that it was a major factor in my mind when it came to deciding whether to buy or walk on by.

For me, FPS titles are where it is at gaming wise. KZ2 is a mighty title. It is graphically incredible. It is technically impeccable. It has very good online multiplayer. However, here comes the inevitable. It is essentially just another linear FPS. It gets old quite quickly. It suffers from all the old FPS faults and it isn't as good as CoD4 online. Nuff said.


Playstation Network


Now here is where my proper analysis kicks in. We all know that the PSN can barely touch Xbox Live when it comes to ease of communication. However, what amazes me about PSN is simply how reliable it is most of the time when compared to Live. This is largely due to dedicated servers being the norm in most games.

For a game like KZ2, dedicated servers aren't around and yet the lag seldom sets in. It is generally a flawless affair. However, with games like Little Big Planet (see below) lag creeps in like a wasp through your car door on a hot summers day.

"Be gone, lag! Hello?"

The above line about sums up ones inner thoughts and linguistic behaviours during a session of LBP - the game I "wanted" to love. You see, the PSN succeeds only with a few games whilst in others you simply begin to miss Live. I hate admitting it but I have grown accustomed to Live over the years and can't seem to tolerate the choir of trying to arrange a session with mates without the Live tools at my disposal. Even before NXE's fantastic party mode feature, for years Live allowed gamer to send messages, arrange private chat, and quickly send invites. Sony take note.


The PSN is a form of stripped down, bare essentials, online experience in comparison. Like an old Soviet T-34, the thing works but just lacks the polished, feature-ladden sparkle of Uncle Sam's M1a1 Abrams (and yes I do know that this is likely the worst cross tank / online system comparison ever considered by a gamophile on the internet).

In all fairness though, a brilliant new feature has just recently come out with a firmware update. Now you can create private text-based chat channels and use them to communicate with friends when in games. Not quite a party mode but it's close and actually something Live doesn't have.

Little Big Planet


Made just up the road from me, LBP is a unique gaming experience akin to taking
five dried grams of psilocybin magic mushrooms. The only difference is that with psilocybin you get to see self replicating machine elves, whereas with LBP it's all about sack people.

LBP represents a lesson for me. This is a lesson I should have learnt a long, l
ong time ago. That lesson is this: don't go telling people to get a game unless you know for sure it's worth the cash. I waxed lyrical about this thing for weeks. The problem was I hadn't played it much online with other people. When you do, things fall apart due to lag.

I've tried playing this with two or three friends and the lag kills all fun. With one other, it is just about playable but even then gets sluggish and hangs during load times. Lag, or netcode, utterly ruins this game online and the whole point of this game is the online component.


PS3 Home


Ah, now the fun bit of my little tale. Home is a kind of Second Life-like, Active Worlds wannabe but without the ability to make your own world and show your mates. Instead, you get an apartment that no-one ever sees because no-one cba to look at how imagin
ative you are when it comes to arranging generic furniture around a template room.

Home is essentially a 3d realm of Sony hegemonic adware. You get to look at posters for PS3
exclusive games. You get to watch videos of people talking about the PS3. It is all very stomach churning. Home is also unoficially a 3d flirting space where males attempt to chat up females who are, in reality, males looking for lulz.

For a week or two it was fun but I soon got bored of telling people great ane
cdotes about all manner of things only for them to say "I have no keyboard".

It was all looking bleak for Home until...

Xi

Xi, which literally means something, is a sub Crystal Maze ARG, or Alternate Reality Game. Basically, Sony made a sort of persistent MMO challenge, split into missions and clues. You start in a lobby environment and eventually enter the "games" area. This was the state of play the last time I logged in. It gets updated constantly. However, I'm no longer interested.

In reality, Xi is an exercise in Googling. You need the answer to the first mission? Cba to actually work out the puzzle for yourself? Google the code! Google the next code! Google the answer to everything until you actually have to start doing something with your controller.


The first real mini challenge is a fun series of timed arcade games. You then get to have a go with the six axis tree dodging. Finally, you get to experience a text-based rpg old school style. I was just about still interested up until this point but then suddenly a new mission struck. Now, you're expected to do all those mini games again... only on an expert setting. Read strict time limits and other annoyances. I gave up with it. Where is the incentive? Nah, it's not worth the button pounding.


Browser


If I'm honest, the main reason I got a PS3 was for the internet browser, which I heard was very good. I was pleased to discover it's true greatness. 90% of my PS3 time now consists of just resting in bed watching Youtube, iplayer, Dailymotion, etc. The way you can make videos full screen and view them on your HDTV is just total goodness.

Life with Playstation (formerly Folding@home)


Wtf is this? No, seriously. I still don't know. It seems to be a series of mathematical downloads akin to Seti packets of data for CPUs to churn over. Whilst the cell works, you get to look at a globe and read news stories. Downright random. I wasn't won over. I wasn't even approached by anything from what I can tell.


Conclusion


The PS3 is a highly sophisticated device capable of all sorts of things. Little touches like upscaling and wireless connectivity out of the box impressed me. I actually like the interface too. It's simple and mature, unlike the NXE; a horrendously misjudged mish mash of childish theme and adult content.


Although I like the PS3 for being an all singing console, the sad truth is that I know the 360 will still woo me back to it everytime with its promises of easy mic-based communication, invites, fast and instant downloads, and a vaster library of games. All I know is that last night I was on CoD4 on Live and it felt oh so good.


Here's the deal with the PS3. It's not a games console. It really isn't. It's a sort of blu-ray/dvd player with an internet browser and a decent set of codecs for file playback. This thing is basically a big bad black son of a... media player.