The latest reviews and commentary from GamesReview. View the archives for older content.
Wednesday, 20 February 2013
Tuesday, 4 December 2012
Sunday, 30 October 2011
Friday, 26 August 2011
Saturday, 30 April 2011
Monday, 14 March 2011
Saturday, 26 February 2011
Wednesday, 16 February 2011
Changes
It's been a while since the blog was last updated. Frankly, I've just been too busy recently. However, fear not! For those of you eager to find out where my gaming time has taken me in the last few months, stick around. Updates will be hitting soon.
My focus has started to switch from text based reviews / gaming commentary (old net) to the ever evolving medium of v-logging. Most of my new posts will therefore be direct links to YouTube vids of mine. Be aware that some of this content will be strictly "for the lulz"! Call this laziness on my part if you like... I call it rolling with the online trends.
Also, due to some recent back-end housekeeping, you may find that certain links and pictures will no longer work for various older posts. This is due to a recent server change I've made for the older content from my original website. Although I have all this backed up, I don't intend to upload it all across into the blog again. The actual reviews themselves can still be accessed in the blog archives going back to 2003.
Friday, 17 September 2010
Review: Halo Reach
Years ago, I posted an angry review about Halo 3. I didn't like it much but saw hope and potential in what was achieved by Bungie. Halo 3 was technically incredible but lacked the Halo feel and omitted a lot of features we all wanted to see at the time in 2007.
So, years later and here we are with Halo Reach. This is Bungie's final Halo game and you get the sense that they wanted to go out with a bang. For my money, this is the greatest Halo game I've played. It feels like the original Halo (which is good) and adds many new features to the mix. My favourite is Firefight mode. I'm a stickler for co-op and survival based co-op in particular. Firefight mode, which was first devised in last year's Halo: ODST, is insanely fun and addictive. I don't feel like I've even touched the surface of it either. You can alter any option you like and pretty much define the rules and content of your game to a precise idea in your head. Customisation, in every respect, is the key with Halo Reach.
Beyond Firefight, Reach delivers in all other areas. Matchmaking based Multiplayer feels even more polished and responsive than it did with Halo 3 and I suspect Halo: ODST (although I never played that one). It's fast at finding games but is still not quite as fast as the Call of Duty system. However, it's more sophisticated and essentially better. Any game mode you can think of is available and some you probably can't. Combined with the infinite potential for custom games, I'm going to go as far as to say that this is probably the most complete Multiplayer package I've ever seen in all my years of gaming online.
If the online side is not your bag then fear not. The Single Player (or 4 player co-op) Campaign mode is truly an incredible achievement by Bungie. I'm actually only half way through it, attempting Legendary (the toughest difficulty) in my first play through. However, I've seen enough to know this is the greatest Campaign of any Halo game. The word epic comes to mind. Every level is epic. There are no boring stages and you feel as if you could replay every moment again and again. I even loved the space combat mission.
The level design is excellent and the AI seems to be even more polished than before. No Halo game has ever suffered from bad AI though. Taking on an Elite in a one on one confrontation has always been the bread and butter of Halo for me. They are tough and always seem like a formidable, intelligent, adversary. So many games fail to achieve this sense of worthiness when it comes to the enemy's they throw at you. Even bosses in most games are nothing compared to just a standard grunt in this game. Bungie are simply the masters of AI coding.
Reach also offers the same Theatre mode and Forge mode we saw in Halo 3. Forge is improved and now allows for insane levels of design. You can essentially now make your own level. Your only limitation is the vast canvas of a map you get to use as your template for placing things down.
There really is nothing to fault with Reach (unless you're simply not into the Halo mechanic that is). Some have argued that the graphics could be better. Although this game is no Killzone 2 in the graphics department, the visuals are still excellent in my opinion. It's not until you go into Theatre mode and start zooming in on characters and vehicles that you realise quite how good the graphics actually are. Sound is also top notch, although I'm at odds about why Bungie decided to assign the sound of your weapon firing to a front 5.1 channel instead of the centre. It's no biggie though and you won't even notice this if you don't have 5.1 surround sound rigged up.
In summary, this game is as close to a flawless product as a gamer is ever going to see. 2010 hasn't seen much in the way of particularly memorable titles so far but Halo Reach has changed that. For my money, this is not only game of the year but also one of the greatest games I've ever played.
Thursday, 10 June 2010
iPadded
In my last blog post, I talked about trends. Well the iPad certainly is one. So I've got mine (have you?) and am now typing this up on it. I don't want to use this space to big this gadget up. I just want to make it clear that yours truly now owns one (and adores it).
The concept of an app (or widget in old speak) is nothing new. The rise of the iPhone in 2007 gave birth to, or at least propelled, the concept. However, no matter how good a game is on any smartphone I've always considered their screens to be too small to really get to grips with gaming on them. In my opinion, the iPad is much better suited for solid gaming. And so I've taken the leap into perhaps what is a new era, or at least platform, for computer games.
I'm going to talk about apps. Gaming apps. There are already some great ones available through Apple's App Store and so far I've been genuinely impressed, and surprised, by the calibre of these games. In this post, I'm going to list some favourites.
Angry Birds HD
Based on the popular iPhone app, this is an incredibly good little game. It's extremely addictive and based on a simple premise; to sling shoot birds via
multi-touch with the aim of penetrating defences and flattening those evil pigs. It's war against pigs and birds and about as brutal as any Wii game. To me, this game represents pure old school gaming goodness but, combined with the flawless tech that drives the iPad, it seems new to boot. This is pure gameplay combined with great, uniquely responsive touch technology on an incredible LED screen.
PInball HD
Another example of a gaming staple but one that greatly benefits from the merits of its platform. This is a brilliant pinball game and comes at a time where pinball as a gaming genre has surely been tilted out of the scope of consoles and the PC. It's really a perfect pinball game and better than any measly Xbox Live Arcade or PSN title you might find that boasts balls and the odd flipper.
Plants vs Zombies HD
A PC game brought to the iPad. This is a classy app and certainly got me reevaluating what ingredients are needed for a great game. It's just simple base defence in the form of plants you select and place in a yard repelling a zombie horde hell bent on busting your garden fence.
Worms HD
This is a games blog and no one reading it needs any introduction to
Worms. If you do, I suggest a visit back to Google. I was very impressed by this particular version of the Worms template. All the coolest weapons are here, along with multiplayer options and enough customisation options to keep teams varied. The key is the iPad's screen and, again, the intuitive nature of multi-touch for a game like this. A match made in heaven perhaps. WASD style is the way Worms evolved but I was able to very quickly adapt and now simply love playing Worms in this new way.
This is really just a little report on my current gaming time with the iPad. All I know is that I've been gaming on this more in the last week than I've been riding into sunsets on Red Dead Redemption. I've been iPadded.
Monday, 29 March 2010
State of Gaming: The Flow of Rehashes
Besides Sony, who encourage developers to do big things, I believe that Valve are about the only pioneers left out there. Steam is generally embraced nowadays and stuff like Left 4 Dead 2 has a calibre to it that cannot be denied. I'm hoping Half Life 3 is coming along because I can imagine it will be a real trend setter. Time will tell and in the meantime I'm left hoping for greater things to come for gaming than what we're currently seeing. Battlefield 3 maybe... hmm.
Monday, 15 February 2010
3 months later... Hello!
By Morgan
Its all been fairly quiet since November and with work and my personal (gaming) life taking up most of my time, I've not really had the motivation to put hand to keyboard in Open Office. Still, 3 months later here I am ready to share my opinions once again. Prepare to not care.
2009 – A Review
I've been trying to write an intro piece for this section, the “Best of '09” however everything seems to generic and forced. Therefore I have taken the decision to jump right in. Instead of your usual categorised (and generally rigged) awards I'm just going to summarise a few of the games I played in 2009 and why I feel they are worthy of some playtime.
Starting chronologically
Mirror's Edge
I completed this game in one sitting for two reasons:
The first, because this game is incredibly short. My first play-through took me around 5 and a half hours. Don't get me wrong, there is a fair bit to do but in a game where the player character is constantly running, you're going to get things done fairly quickly.
The second reason? Its bags of fun. I remember renting this as I was unsure of whether it was worth the price tag of £39.99. Given its length I'd have to say no, however when I picked it up 3 months after release for the sum of £10 I felt like I'd committed daylight robbery. The story is fairly decent (if not predictable) with the bland looking back drop brought to life through the simple use of colours. Add that to an extremely smooth game-play experience with well mapped controls and you have a game that seriously should have been given more praise than it was.
Killzone 2
The Playstation 3's Halo killer. I quite enjoy how Sony are still trying to murder a near 10 year old game... Still, this is the closest they've come.
Akin to an action film, explosions and death are just a part of the Killzone 2 roller-coaster. You're not going to find an epic story, character depth or emotional scenes worthy of Hollywood blockbusters but you will have fun. Yes the controls are weighty but once you get used to them you'll wonder why you ever complained (and I have to wonder why as Bad Company 2 doesn't seem to be getting a rap for it). Its also visually one of the best games the Playstation 3 has to offer and packs one of the few multi-player modes I've bothered trying out on the PS3. Its an almost complete package and although repetitive at times, does just enough to keep you going.
Demon's Souls
This is what games should be. Described as impossible by some, I'd choose to call Demon's Souls “Unforgiving” in that although everything is painfully hard, there is always a way forward. I spent the better part of 2 days trying to get past the first 2 levels, it recently took me 2 days to complete Bioshock 2.
Yes the learning curve is steep, yes the enemies are powerful but so are you. This game combines some of the best things about RPG games (stats, weapons, armour, magic) and brings them all together in a way that actually effects your play style. Being a jack of all trades ala Final Fantasy will not help you win easily whereas a more methodical approach to character building will reap rewards in the long term. Try this game, even if its just for 2 days.
Uncharted 2: Among Theives
My game of the year and the only game I've ever purchased at midnight. Taking features from great games such as Tomb Raider and Gears of War is one thing, but to combine them so well with cinematic influences from the Indiana Jones series makes this game stand out amongst the crowd. Yes its an obvious comparison but its all there and it doesn't try to hide it, instead it uses the general themes of treasure, girls, guns and betrayal to its advantage; building on the first game whilst making every new feature its own.
The multi-player's quite good too...
Left4Dead 2
Not an add-on, not an expansion but a bloody worthy sequel. I enjoyed Left4Dead, clocking up around 50-60 hours of overall playtime. Since release I've clocked up nearly 80 hours on this game and with the large variety in campaigns, new weapons and interesting game modes its not hard to see why.
Scavenge is probably my favourite addition, akin to versus mode in its team vs team approach the games are shorter and rage quits generally don't destroy any semblance of fun. It requires a great sense of teamwork in a shorter time and can inspire some hilarious moments. Jockey'ing people off roofs has never been so much fun.
One improvement? A ratings system so rage quitters can be punished for their sins.
Honourable mentions: Resident Evil 5, inFamous, Batman: Arkham Asylum, Demigod, Ratchet & Clank Future: A Crack in Time.
So rounds up my review. No doubt I'll get flamed for a) Only owning a pc and PS3 and b) For not buying Modern Warfare 2, though from my previous posts I'd say its fairly clear why I didn't...
As for the next post, hopefully it will appear sometime before April. Maybe I'll be venting about the colossal disappointment that was Bioshock 2 (for me at least anyway). Until next time.
Wednesday, 10 February 2010
Oh look, a Bandwagon, .. 3 .. 2 .. 1 .. Jump!
I have a unique angle to the game, in that I am one of the very few who never actually played the first. Admittedly, I had a quick bang at the multiplayer at a mates and also owned World at War on the PC, but i had yet to experience that much loved single player campaign so praised from COD 4.
The first comment I'd like to make was the price. One of the first (of a few) reasons this game became newsworthy fodder was the fact that its producer, Activision, had decided to market the game at a £54.99 price point, about a £15 mark up on most game releases. This raised the eyebrows of many, seeing Activision really milking the franchise for all its worth. In my opinion retailers were never going to sell at that price point, with most settling on a £44.99 position. Much was my surprise then when I can pick up this game (again, the most highly anticipated game of all time) for a measly £26 on launch day. In fact, due to some cheeky sainsburys staff discount cards being thrown around, my copy was £22.10! It was a truly incredible price drop, like I'd never seen before for video-games. I mean, if they'd dropped the price to just £35, a fair few people would have be delighted, but to take a full £30 from the RRP on release day is just crazy.
As I mentioned earlier, I chose the 'hardened' difficultly level. Many COD players will be familiar with the system, and the kudos that come from completing on veteran (a feat I dare not attempt), but even on hardened, this game is hard. You will die, and you will most likely die alot. Often, you won't even know where the shot came from before you're down on the floor, blood pouring down the screen. However, whilst in most games relentless death frustrates me, it seems different in MW2. When you die, there's a short blood screen and then a fast load straight back to the previous checkpoint. This is seamless and quick, and with generally well placed checkpoints, you never really have to redo too much.
The difficulty is also where my first gripe comes however. There seems to be a slight lack of balance between the levels. For example, I was breezing fairly swiftly through the first few levels, with a regular amount of failure, but then hit the 'favela' level, which really seemed to turn it up notch. I died so many times I lost count, and frustration really started to kick in. For a Brazilian shanty town, there seemed to be an almost ridiculous amount of resistance, akin to some kind of crappy tramps military base.
Anyway back to the positives. Almost every level comes with a breath-taking set piece with many showing real innovation from the designers. They really are totally awesome and really show how the game is a step up from your regular run and gun FPS. The levels are also well designed and varied, with locations including Afghanistan, an oil rig, suburban America, a snowy place and an airport.
Now would be a good time to talk about one of the other reasons this game has been so controversial. The third level of the game has the player actively taking part in a terrorist attack, with the four perpetrators (including the player) committing mass murder. There is truly a sense of horror during this scene and it is perhaps unjustified. Although you are warned multiple times about the intensity of this scene, it still just doesn't seem right in a video-game.
All in all then, a solid FPS. I didn't really dabble with the online side of things though and I get the impression that's really where the party's at.
If I'm honest, I'd be lying if I said MW2 let me down though. It delivered the MW fix and that's really all we wanted isn't it? The MP is still up their with the best of them too. World at War was a non starter online for me due to the poorly designed maps and vehicles. If I want those I'll hit Battlefield.
The main thing to discuss about MW2 MP is the plethora of new kill streak rewards. It's basically air-strike city. Call in the Pave Low buddy! I wasn't happy to see the spamming initially and felt the raw arcade skill of CoD 4 had been reduced to harrier whoring. It does grow on you though (although I still think the chopper gunner is a joke). Due to the map design and carefully designed anti-air perks, things aren't as chaotic as I feared at first. The reality is CoD 4 will probably seem lacking in this department now with its measly three pre-set support options.
Single player isn't the reason I play CoD. Not since CoD 2 have I cared. When I played CoD 4 back in '07 and realised its SP greatness I was shocked. I loved it like we all did. However, I wasn't expecting this again with MW2 and didn't receive it. It's workable and I kinda liked the whole "betrayed by the man" dynamic. I'll accept it was about as original as your average Seagal movie though. It's also just pretty short.
I want to discuss this game more in a pending post I am putting together on the latest grim pattern that seems to be developing in the gaming industry. I think for now I'll just keep it at that. All in all though, MW2 certainly gets a thumbs up from me.
Thursday, 4 February 2010
Still alive!
It's been a good while since anything new hit the blog. If you've been standing by, in hope for some great new post, then I apologise. I guess we've all been too bust binging on MW2. However, fear not! I intend to roll a few new posts out in the next few weeks covering some of the most pressing gaming developments.
Monday, 16 November 2009
You're Late!
By Morgan
Things I’ve been playing recently:
Borderlands
Uncharted 2
The Left4Dead 2 Demo
The Torchlight Demo
Dragon Age (the reason I’ve missed another Monday post)
Given that the merits of Uncharted 2 have already been discussed in an earlier post, I’m only going to say that this is a game of sheer quality. Its one of those games that really pushes this medium as an art form, blending fun and intuitive game play elements with an exemplary cast and script.
Borderlands and Left4Dead 2 have been briefly run over by myself, so I’ll avoid these two. As much as I love Borderlands I don’t feel that there’s much more to say than it’s a brave attempt at a new concept, flawed if you will by its own design. Left4Dead 2 will be receiving a bit more coverage from me around the time of its release.
That leaves us with (arguably) this year’s two biggest RPG releases. Both games are vying for the void left between the date Diablo 3 was announced and its eventual release (probably in around 5 years time). I was going to rant about why I hate developers releasing in game footage of titles when they’re nowhere near completion but I don’t want to sound like a miserable git. Instead I’m going to actually discuss why after playing over 30 hours of one, and around 30 minutes of the other I adore both.
Created by a team of RPG veterans, Torchlight focuses heavily on Dungeon Crawling game play mixed with the same click to attack style of combat found in the Diablo games. For a short time, it’s an extremely fun game and its one I could see myself playing in bursts (and for £14.99 I’m not complaining) however over a long period of time, I’m really not so sure it will hold me as much as say... Dragon Age. That’s not to say Torchlight isn’t a good game, it has both good and bad points. Its just a shame that for me, its repetitive game play stands out as a bad point.
Overall, the thing that really stands out for me in the game is the music. Immediately on your arrival in the town a huge sense of atmosphere is created by the sombre song playing in the background. It’s almost depressing in tone, but works really well to set the mood of the dead end town you find yourself in. Inside the dungeon itself, the music takes much more of a background role to the well recorded combat sounds yet still manages to set the dark and dangerous feel of each floor you pass through. It really does help to make the very repetitive game play much more bearable and it is easily in my opinion, the game’s best feature.
Bioware’s latest effort, Dragon Age takes influence from a variety of mediums including most fantasy genres and of course, tabletop Dungeons and Dragons. What Bioware Game (Mass Effect not included) would be able to function without stats, stats, more stats and damage rolls. As confusing as it may be to your average gamer, it’s something that quickly becomes clear after an hour of play and in my opinion there is nothing like it. As ridiculous as it sounds, what better way is there to ensure you never play the same game twice than by adding random chance to almost everything you do in the game! Seriously, I’m not complaining here! I know it’s a huge over exaggeration but it’s something that I feel is a core component of the genre. Baldurs Gate was rock solid because of it and luckily, Dragon Age is just the same (to the point that I *may* have lost some hair).
The one thing that had kept me engaged throughout the difficult situations was the constant need to progress though the story within the game. Engaging narratives have been common features within Bioware games (even if they can be criticised for their similarities over the various games) and this one is no different, combining traditional medieval themes of war and treachery with a swords and sorcery fantasy setting. It works well for the most part, assuming that you ignore some of the stereotypical plot points and contrived characters (Morrigan) and focus on some of the better things to come out of the game (Opening Character Sections, Shale).
At present I’ve clocked up around 50 hours in the game and according to the in game progress calculator I’m around 30% of the way through. For £30 I think this is fantastic value for money, especially when you consider most games nowadays offer 6-8 hours of single player game play, with developers assuming most players will fall in love with the multiplayer side. In terms of numbers, you’re getting around 6 games for the price of one here and it’s a great deal for a great game. Definitely a game of the year contender.
This is all starting to look a little jumbled now so I’m going to quit whilst I’m behind. Stay tuned sometime this week (hopefully) for a Left4Dead 2 piece.
Gaming Podcasts
I'm sure that many of you out there own ipods and the like, so therefore enjoy a good podcast. I have various favourites 'casts on my ipod, some gaming ones in particular. I have chosen my favourite two and thought id would share the enjoyment with you!
First up we have the Gamespot UK Podcast, which can be found here.
Secondly, i would also recommend the Joystiq podcast, which accompanies the great gaming blog Joystiq. Find it here.
This podcast, recorded in the states, I would class as second place to gamespot UK. The cast is very informative, and i find that discussion on certain issues can be deeper than GSUK and more provoking. The podcast is also fairly humorous at points, but where it is let down compared to GSUK is the production value. Whereas GSUK is very tight and well produced, Joystiq takes more of a 'wing it' approach, with people entering and leaving randomly, mobile phones going off and various sneezes and what-not throughout the recording. This does let it down, but its a good podcast none-the-less.
So i suggest you check them out. Stand-by for my Modern Warfare 2 review, making sure i give it a proper play through, and I'm finding some parts fairly hard at the minute. Should be up soon though.
Thanks for reading.
Thursday, 12 November 2009
Fear? not really.
Fear 2 is the successor to the popular PC game Fear, a ‘port’ later ended up on 360. Well successor is perhaps not the right word, but I’ll get into that later.
Once you get into the game most PC players will immediately notice one thing, black bars at the top and bottom of the screen. Yep that’s right, they didn’t bother to add support for 16:10 resolutions and if the recent steam hardware surveys are anything to go by it’s easy to see how it’s an annoyance for most people. From then on I realised this was a game made for consoles, and pc was now the ‘port’. Now let me make this clear, Fear 2 is a console game.
The game actually looks pretty acceptable aside from the black bars. Although it suffers from a boring colour palette (and the black lines) the game looks quite pretty; great effects, satifisfying blood puffs, a few shiny textures here and there.
Once you actually start shooting at stuff there are a couple of differences that differentiate the game play to fear 1, but largely you would be forgiven for thinking it’s the same game. The biggest improvement is that when you aren’t in slo-mo mode the combat still feels great. And it creates a more cinematic feeling of going back to normal motion- slo mo and so on. In fear 1, while the combat felt great in slo-mo the weapons all felt wrong, they didn’t do enough damage and the recoil was too much in normal speed. Aside from that it’s still going to try and scare you in the same ways, except there’s a difference this time. You’ve seen it all before. In fact the enemies are almost identical to the first game as well.
It’s a simple story; this super being that they have created is now going mad and killing everything in sight. She’s more powerful this time, and actually seems a formidable foe. In fact the parts of the game with Alma in are actually really fun, atmospheric and often scary. Right now your thinking how could anyone go wrong with a story so simple as that, right? Well IW choose to tell the story through notepads, borrowing from games like system shock 2 and doom 3. There are few cut scenes, and the radio messages do little to explain things. The problem is, these little notepads have some of the most cringe worthy writing I’ve ever seen In a game, simply has to be seen to believed.
The sound does it’s job fairly well, it’s all in 5.1 and works. It creates more of an adrenaline feel this time, rather than the tense atmosphere of the last game.
Overall you’re getting an average experience, it all works it just doesn’t do anything really well. For fans of the first game prepare to be disappointed, and for those who haven’t played the first game; stick to that.
Sunday, 8 November 2009
Football Manager 2010 Review
By Robinson 09
Being my first post on the site, i have decided to 'kick off' (excuse the pun) well within my comfort zone with the new football manager release. My love of the football manager genre began with Championship Manager 4, since which i have been a sucker with my money every year since.
Last years title saw the introduction of the controversial 3D match engine, and with new competion from the now revived Championship Manager series, what improvements can Football Manager 10 offer to hold onto its crown?
The first thing you notice is a total re-jig of the user interface. This hit me for six, having just come from FM09, trying to navigate around the new UI was particularly dificult. After a while the new setup does come easier, but still, admittedly after just a few hours gameplay (like clicking you fingers in FM terms), i still feel myself getting frustrated with what seems to be a rather fiddly UI (The continue button is now in the top right hand corner! Why put it there, it has never been there, it should never be there etc etc).
So, the UI apart, what other new features do you get from FM10. The 3D match engine, first introduced last year, has seen a years worth of polish, which really shows in the end result. The play seems much dynamic somehow, with 'over 100' new player animations, the whole thing just feels slicker and altogether more enjoyable. Ball physics seem to have been notably improved, so watching the net ripple as your midfield maestro curls one in from 30 yards looks great.
Other things that i have found especially useful are the inclusion of 'Backroom Advice', where your staff offer there advice on various different actions you could take to improve the team or sign a new player etc. For the lazy player (like myself), this enables quick and easy changes to be made. Players can also now 'Shout' tactical changes from the touchline for his team, and also chant and gesture rudely towards the referee (ok, that may not all be true). This extra tactical option adds another layer to FM's already extensive tactics system, but in reality, I didn't find myself using it much on a regular basis.
The thing is, for the first time with a FM game, i would rather be playing last years title. I wish that Sports Interactive had taken the 'If it aint broke' approach on the user interface, as this is where the game seems to be let down. This may well improve with time however, meaning Football Manager 10 is still very much the undisputed king of Football Management Games.
Thanks for Reading.
Monday, 2 November 2009
Weekly Update
By Morgan
Rather than a full on article this week, I'm going to be skimming over several topics. After spending most of my week playing Borderlands I've become fairly out of touch with what's going on in the gaming world. Of course, I won't just be talking about Gearbox Software's new game, I'll also be reviewing some of the stories that have been brought to my attention this past week.
Borderlands
After taking advantage of the 4-pack deal on Steam I had expected a wonderful co-operative experience from Borderlands that would combine the game play of Fallout 3 with the old school Dungeon Crawling loot of the Diablo series. Instead what I found was a worthy effort at re-inventing a genre, verging on brilliance but unfortunately failing due to simple mistakes made by its developers.
Upon release for the consoles Borderlands was blighted by networking problems that often meant a large majority of people could not host or join co-operative games online. Worse still, the PC version that was released around 2 weeks later still had these crippling issues, despite a console patch being released the previous day. Now, don't get me wrong, I love the game; however if a publisher chooses to market a game on the strength of its co-op play they should at least make sure the developer has not cocked up the netcode before release. Yes there are workarounds such as lan software (Hamachi, Tunngle, Gameranger) or port forwarding however these should not be needed. It reeks of laziness on the part of Gearbox and its hard to justify paying full price for what is essentially a broken game.
They have however nailed something that a lot of games are missing these days, fun. When you can get a co-op game going this game is fantastic, just make sure to play with friends if you want your fair share of the loot. I just feel that simple development issues are stopping me from enjoying it even further.
Left4Dead 2
Another moan as pre-order customers get shafted once again. A demo that was 2 days late, no apology and no real benefit to pre-order customers. Yes, there is a hat that you can use in Team Fortress 2, but if you don't own said game, its more money you're paying out just to get your pre-order bonus.
Modern Warfare 2
I'm glad I left it a few days late to write this article, else I wouldn't have stumbled across this great transcript from a chat session with the Infinity Ward team. I am astounded that the developers of one of the most successful games ever seem to be continually driving away a market that has allowed them to reach the position that they are in today.
It would also seem that a video entitled “Killing FourTwoZero” (That's IW's Robert Bowling) has been removed from Youtube as Activision claimed copyright infringement. Are they are blind to the storm they have caused?
...And Finally
Dragon Age: Origins is released in the UK on Friday and I honestly can't wait. After being hooked on the flash game I am eager to jump in to the full game head first and lose myself just as I did with Baldurs Gate.


