Monday, 21 September 2009

Sequels, sequels, and more sequels

I've not updated the blog in a few weeks, largely because all I seem to play nowadays is Left 4 Dead and occasionally Arma 2. However, quite a few titles are around the corner. For those that might be interested, here are the games I intend to play and review over the next coming months:

Batman: Arkham Asylum (review now here)
Halo: ODST (maybe) (Update: Actually, I cba)
Operation Flashpoint: Dragon Rising (Here)
Borderlands (co-op fest)
MW2 (clearly) (Update: Bad news)
Left 4 Dead 2 (Those swines)
Natural Selection 2 (If it ever makes an '09 release date) (Update: Which it won't)
Uncharted 2 (I smell a classic)

And if that's not enough, I'll also be revisiting Arma2 at some point because certain things just need to be said. So stick around and I'll be in touch.

Monday, 10 August 2009

Left 4 Dead: Pros in action



Left 4 Dead is, in a word, awesome. Nothing seems to beat the co-op mode when you're with a good team and taking on an equally good team in the versus mode. This vid shows me playing alongside some gaming buddies. This is how the pros do it. Take note.


Sunday, 26 July 2009

Bloody 'Armazing'



It's so easy to knock a game like Arma2. It is a behemoth of a game; aiming at meeting the expectations of a community of gamers so hard to please that even real militaries sometimes fail to convince them things are done a certain way (America's Army 3 for example). Arma2 is the spiritual successor of Operation Flashpoint and is, in many ways, just like that 2001 title.

The interface is essentially the same, only far more sophisticated. You get more options. You get more units. You get improved A.I and you get one stunning new graphics engine. For me, the fact I got a brand new map to play with and make my own missions on was enough. I guess the one things that really is new here is that map in all its graphical glory. Stunning. There is no game to compare this 225km2 landscape to. It feels real and lush and takes us noticably a step further into a virtual subspace. Oblivion was the first to really do this in 2005. Now we have Arma2.

I could go on and on here about why Arma2 is easily the greatest FPS/Military Sim ever made. It is an acquired taste though. Many will only take note of the bugs and sure, it has them in abundance. Many will also just dislike the intense realism and the fact that you just cannot play this game rambo style. Arma2 is a tactical affair and one that simply acts as a gaming platform at its core. The fanbase will mold this puppy like they did with the original Flashpoint and first Arma game. Mods will eventually come out that will improve on aspects that are arguable lacking. Already, a stunning sound mod has been ported over from the original Arma community and works great with Arma2.

Any PC gamer with a good enough rig needs to at least check out the demo of this game if only to see the graphics. But be warned: this game is a demanding one and even mid range PCs will struggle. I recently bought what can only be described as an ub3r gaming rig and even I struggle. To be honest, this is largely down to current issues the game has with Nvidia's flagship GTX295 card and Bohemia have promised us patches that will fix these problems.

The gem with Arma2 isn't the campaign. I haven't really even touched on it. Nor is the gem here the adversarial mp. If you want that, play Call of Duty 4. The gem is co-op. This is plain and simple. Co-op in Arma2 is co-op squared. No game compares. Any console game looks old and weak in comparison and even most PC-based co-op games fall short of what Arma2 offers: the ability to make and host your own co-op missions/scenarios and play them effortlessly online with as many mates as your bandwidth can handle (about 3-10 I'd say). The YouTube video posted above is my very own and based on a mission I am currently working on. (see here)

The sad thing here is that most PC gamers really just have a lot of hardware catching up to do to join this co-op fest. If something like this ever made it onto Xbox Live... game over competition. There are rumours that Arma2 is, in fact, being ported to the 360 and I am very excited at the prospect. Let's hope they manage to transfer this "create and host" dynamic onto a console. Without it, the game wouldn't be the same.

In terms of platforms, Steam is the way to go with Arma2. Although it doesn't support cloud-based features or server lists and steam friends invites, it does automatically update itself (which is worth the extra few bucks alone) and supports the Steam in-game interface. This allows for you to talk to friends whilst in-game and simply makes arranging games a more hassle free affair. However, I will admit to being slightly disappointed at the lack of 'full' integration. It really is no big deal though as the netcode is stable and hosting private games is a piece of cake.

I am simply in gaming nirvana when I have the tools of Arma2's inventory at my disposal. I have made a bunch of missions and keep learning more and more aspects of the powerful mission editor. I have hosted them and played with mates and it feels like gaming has finally enabled a level of freedom never before seen. I can make my own scenarios and play them with friends. From this point on, anything else for me is going to seem dated and seriously limited in comparison to this.

There are issues with Arma2 though. The flora/grass is great but doesn't exist after about 20 feet. Ground is bare and featureless besides trees and bushes beyond this point. This means that no-one can truly hide in the grass as they will be seen by people at a distance! Bohemia fixed this in the original Arma with a patch that simply created less detailed grass at a distance and basically need to do the same here. There are also just general bugs with everything from a certain weapon's firing animation to the fact players tend to get kicked from mp games when the host switches a mission. There is one word for this though and that word is patches.

Fixes will come and Arma2 will improve. Mods will hit and Arma2 will find new fans. Arma2 is a platform and I cannot stress that enough. No developers out there are doing what Bohemia have done here. They have released a toolkit for the wargamer. Everything from first aid modules to hand signals can be enabled or disabled in the editor and for the single player side of it there is even a random mission generator that allows you to define the type of battle. If you know what you're doing, you can even then save these missions and put them in the appropriate folder of your Arma2 dir and host them online! True gaming freedom.

If everyone who is remotely into war games had the kind of PC you need to fully embrace Arma2 then I think we'd be seeing far more hype about this game. The reality is though that this game is just too revolutionary for most gamers to take on board. Firstly, you need a really high end PC to get the most from the visuals. You also need to know what you're doing and be prepared to 'fiddle' and experiment with tweaks in order to get those extra frames per second. Perhaps most importantly though, you need to be a patient and mature gamer. Not a gamer who is only after the quick fix sensations of the linear 'CoD' genre. This game spoonfeeds you nothing. You have to go out and find those gaming moments. The thing is, once you encounter them they are real and unscripted. Nothing else comes close.


Monday, 8 June 2009

Arma2 on Steam: PC gaming is back on track

I'm going to be quick to admit that, for the most part of last year, I was brainwashed by console propaganda. Me, a veteran PC gamer, spending all my gaming time and budget on Xbox 360 titles and eventually even a PS3! I'm suddenly now at a point of total 360 reversal though. Console gaming has its place, sure, but PC gaming looks oh so promising once again.

I sort of gave up on PC gaming by about mid 2007. Essentially, the realisation that Call of Duty 4 was best played on an Xbox 360 and Live got me thinking and negating any potential long overdue system upgrade. I was also just fed up with the hassle of the installation process. Why doesn't it just work like with a console, I'd say to myself. I got infuriated by driver conflicts and low frame rates. I just wanted straight forward, hassle free, gaming on my HDTV.

Of course, I was right to think this way for a while. PC gaming was, for all intents and purposes, dead during a black period of about late 2007 to... now. Two things have suddenly changed this. One is Steam. The other is Bohemia Interactive's Arma2.

Steam

When Steam first launched in 2003, I hated it. So did everyone. Even your mother hated Steam. Steam was Star Wars: The Phantom Menace. Steam, worse even than that, was Jar Jar Binks when it came to gamers. No-one wanted anything to do with it. It was the enemy of IRC, CS 1.6, and celeron processors. However, Valve knew what they were doing. Steam improved and it's now essentially Xbox Live on a PC... only better and free.

Because of Steam, I've hit up a few games and love them because of the ease of being able to download them and play them with friends. Left 4 Dead and Killing Floor are Steam-centric games and no-one can imagine playing them the old way.

Arma 2

Arma2 is BIS' latest title; a hardcore mil-sim and by most accounts the greatest. I'm an Operation Flashpoint vet but never played the original Arma due to my lack of upgrade in 2007. However, Arma2 is the reason why I've upgraded to a very high end rig and 24" monitor! It is the reason why I'm unlikely to log into Live or PSN for months. From what I have read and seen, this game will be astonishing.

When you combine the literally unlimitied potential of Arma2 with the fact it is going to be released on Steam this month I think it becomes clear that a very special moment awaits for those gamers that are into the FPS / mil-sim genre. This will be an easily accessible large scale co-operative game of scope and purpose. Sure, it will have bugs (that will get patched) but in the words of Eurogamer, this is clearly one of the most ambitious games ever made.

If I had to select one game to play for the rest of my life I would still, to this day, say Operation Flashpoint. However, this may soon be set to change to Arma2. Everything is in place here: gorgeous graphics, realism, a mass of customisable weapons and vehicles, a new and powerful mission editor, the huge 225km map, and countless online modes. I have no doubt that the mod community will also truly flourish. There are already impressive vids out there of projects that will no doubt add to Arma2's greatness.

There is also the potential of the organic campaign. I've read things about this that have simply flawed my expectations. Firstly, it is four player co-op. Secondly, it is persistent and not based on any standard mission structure. Things change on the fly, intel comes in, and you decide who to trust and what to do and what not to do. Like a real recon team, you're forced to act on information as it comes in. The potential here for arguments and squad in-fighting regarding what direction to take is enough alone to put a smile on my face.

Another important thing to note about Arma2 is its landscape. This game looks like it has an exploration factor comparable to Oblivion. The scenary, the animals, the plantlife, all stunning. The civilians, the weather, the night and day cycle, all incredible. This game is one to check out. Roll on the 19th! It is due out on Steam on the 30th but here's to hoping that they move that forward soon to match the retail release.