Sunday, 25 October 2009

Infinity Ward and the PC Community


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by
Laxe

Well, as a new contributor to the site my first post will be on a topic that's quite big right now in the PC community. Namely Infinity Ward's decision to take away dedicated server support for their new title Modern Warfare 2 (you may have heard of it).

Now before I get flamed by the console crowd be aware that I do own all the current gen consoles and handhelds bar the DS Lite cos I sold that a while back. I chose to play many of the multi-plat games on the PC and if it was a console only game the PS3/360. I do not play FPS on the consoles if I can help it, mainly due to the control scheme but also due to the match-making. As a matter of fact I choose to play my FPS and most other games on my PC because I find p2p match-making botched and very often laggy - something which dedicated servers alleviate.

Personally I don't know why Infinity Ward decided to get rid of the dedicated servers instead of having both match-making and dedicated servers. It's not like they're mutually exclusive methods of getting into a game. Also I cannot understand why they did not go for a 'master server' which EA did with Battlefield 2142 where there were stat tracking and had a log-in system in order to prevent pirated copies playing online. This worked fairly well in my opinion and whilst not perfect (stat-padding etc.) it still supported dedicated servers which many PC gamers prefer.

Of course I know many console gamers don't know nor care why the PC gamer crowd (or most of them from what I can see) are so uptight about this change Infinity Ward has made to Modern Warfare 2 but for me it's simply this: they've taken away the online advantages of playing online with the PC which hinges around those dedicated servers and lag-free gaming. That and now that the player cap has been reduced from 32 players to 16 to account for the p2p connection which in my eyes means less fun with more players in games. Some may not see it that way but the value proposition of the game has suddenly plunged four-fold so far.

The fact that Infinity Ward says that these changes were made to cater to the 'casual' and 'moderate' COD4 player is somewhat of an oxymoron. Such players either do not mind the server browser or don't exist. Those that found PC COD4 intimidating have either moved past the difficulty curve of choosing a server (which, let's be honest, if you can install a game on a PC and configure it you won't have much trouble at all) or have moved on to the console scene. I do not think that COD4 nor MW2 will ever be a 'casual' game by any stretch of the imagination and therefore saying that such a gamer exists on the PC is both an ice-thin argument and laughable.

It is a sad state of affairs overall in the PC community and I can't see this getting any better anytime soon. There were other avenues Infinity Ward could have taken to combat piracy (which will always be a problem on both the PC and 360) but the lack of choice of method is one I cannot accept. On a deeper level I do not like the fact that they have waited until now to announce these changes to the PC community. One could say they knew that there would be backlash and wanted to quietly slide this under our noses so near to release, especially if the claim that they have invested a lot of time and money into this new system. Surely one would think they'd want to shout about it from the rooftops if they honestly had believed that IW.NET would be a resounding success?

As many I don't think I will be buying this game and have instead pre-ordered Borderlands which I had not before since I had assumed all my gaming time would've been taken up by playing MW2. It's sad to think that within two years Infinity Ward has changed it's tune so drastically regarding the PC community; from their stance on supporting modders and dedicated servers (see here for an interview with Grant Collier) to the poor excuse of catering for players that either do not exist or are the distinct minority of PC gamers. That and the lack of information about IW.NET this close to release does not alleviate my concerns for the tone Infinity Ward are taking towards PC gaming in general.

For all those who are interested, please sign the petition here and show your support. As of writing it has reached 156744 signitures. If anything it will show Infinity Ward how many people's toes they are treading on with this decision.


Wednesday, 14 October 2009

Clash of the mil-sims: A dragon is rising

I'm not even convinced there is such a genre as the mil-sim. There is really only one true fully fledged military simulation game and that is Operation Flashpoint and the Arma series. There isn't anything else out there that is even remotely comparable to those Bohemia titles. However, it is clear that the tubes speak of the mil-sim nowadays like it is a defined category of game. The reality is that most realistic war games are closer to tactical FPSs. The mil-sim is something more than just that. It is a sandbox open world where a multitude of military vehicles, small arms, and disciplines can be played, tested, driven, and destroyed.

I was going to talk about Arma2. My review of it didn't quite finalise what I had to say. However, Operation Flashpoint: Dragon Rising has now hit and I've decided to combine my opinion on this new game with what I have to say about Arma2.

The reception Dragon Rising has received seems to be pretty negative from the perspective of the community yet rather positive on the reviews front. This is because no matter how hardcore a games reviewer is, writing for a well known website or magazine, they are not in the same obsessive league as those true mil-sim aficionados who will spend hours arguing on youtube over whether or not the Chinese fire green tracers or not.


Dragon Rising is all about accessibility. Arma2 is more a toolkit for smart people. Dragon Rising aims to bring the mil-sim (or in other words the original Flashpoint template) to the masses. In my opinion, this has been achieved. Console players seem to like the game. It is easy to learn but not so easy to master. Arma2, on the other hand, is hard to learn and hard to master. It is just hard. I love Arma2 though. But I also love Codemaster's new take on the mil-sim.

Sadly, most of my gaming buddies don't do sneaking around in the bushes with night vision goggles on. They're too busy grinding in caves or surviving onslaughts of the undead. I did manage to get one pal onboard for my tour of DR though. Using neat virtual LAN software to get over the problems with the game's influxed master server, we hit some co-op. We aren't yet close to completion but I've seen enough to know that DR is a quality game.


DR is alot like the original Tom Clancy's Ghost Recon before Red Storm Entertainment got shafted and Ubisoft borked the franchise in the GRAW series. You can't muck about. Enemies will catch you out and cleverly flank you. The key is in applying realistic doctrines to your assaults and behaviours in game. This is why I like DR: because using real world tactics actually achieves outcomes. Even Arma2 sometimes fails to achieve authenticity when it comes to stuff like this. Enemies won't be pinned down by suppression for example whereas in DR they will be suppressed if you sustain enough covering fire on a position. They also run away and even play dead. Gunfights are dirty affairs but when things go to plan it feels oh so great.

It all reminds me of Brothers in Arms: Hell's Highway. This was a vastly underrated game that adopted the same system as DR. This is squad based combat and it is homed for that. Co-op for up to four players is what DR is all about although the A.I is workable.

Arma2 is a different sort of experience to this because Arma2 is realistic in ways no other game attempts to realise. If DR is hollywood realism then Arma2 is just realism. Hardcore mil-simmers want full realism. Most gamers want a mixture. Me, it depends on my mood and that's why I have both games on PC.

The editor that ships with DR for PC is simply incredible. It's probably more sophisticated than Arma2's one and is certainly much easier to learn. However, CM made a pretty big mistake with regards to hosting your mission files. In order to play them with people, you must manually send them the files first. Not a big issue but I personally loved showing random players in Arma2 my crazy attempts at a mission.


There is also a 64 object limit for the editor in DR. Clever people will overcome this (CM are sure of it) but it requires proper scripting knowledge in the LUA language. This means that DR's accessibility doesn't quite put a lid on the complex ambitions of mission makers out there.


There is no denying that Arma2 is the real Operation Flashpoint sequel. It is also a far more ambitious game. However, DR is still a good game though. It isn't as good as Hell's Highway (and if that game had co-op I'd be in heaven) and it really feels like a console game but it's sound, tactical stuff. It also achieves a greater sense of immersion than Arma2. This does fall short with classic console coding limitations though, such as enemy bodies vanishing after 30 seconds.

In summary then. What I'm saying here is that it isn't that Arma2 is a mil-sim. It's that Arma2, and other Bohemia titles, are the only mil-sims. Dragon Rising is a tactical FPS and a rather good one. Ultimately then, there is no clash going on here. Personally, after all is said and done, I'm left wondering what could have been if Codemasters and Bohemia had never parted company. As a fan of the original Flashpoint from 2001, I still feel that the polish of Codemasters as publisher combined with the genius of Bohemia as developer is what both these games ultimately lack in order to be classed as truly great games.


Monday, 21 September 2009

Batman: Arkham Asylum

I don't care much for caped crusaders. Never been one for the comic books. It just hasn't ever resonated with me. Because of this, I've never really been interested in computer games based on comic book characters. However, Arkham Asylum has proved the one comic book game that stands above the usual suspects. Here we have a genuinely great game and one that actually makes the uninitiated rather interested in the man dressed as a bat.

Simply put, this game is a master class is level design and pacing. It is vanilla gaming. Gaming 101. I couldn't put the damn thing down. Like a great movie, it ends too quickly and you want more. Challenge mode keeps you going though once the single player is dealt with. It's fun for a while and gives you quick access to punch ups and stealth stages. You can also freely roam the map once you've done the game and hunt for all the riddles and trophies you may have missed.

I'm not one to go around trying to find all the lost gems in games and even with Arkham Asylum I don't really plan on bothering to get that 100% completion achievement. That is just me though. The game is just a masterful romp around a well designed island. The fun of the fighting system is probably unsurpassed. I've not seen a better scrolling beat-em-up since Streets of Rage 2. There is also a really nice sense of cinematic quality to the set pieces and the gadgets are well implemented as they all must be used during certain points.

Solid as a rock game by Rocksteady. You don't see this sort of old school stuff that much nowadays. It's a fresh title and one that really came from nowhere for gamers like me not that interested in the source material. A quick review I know, but there is little else to say. If you are reading this and own either a PS3 or 360, or have a decent gaming PC, just go and get this one. Anyway, back to the batcave.


Sequels, sequels, and more sequels

I've not updated the blog in a few weeks, largely because all I seem to play nowadays is Left 4 Dead and occasionally Arma 2. However, quite a few titles are around the corner. For those that might be interested, here are the games I intend to play and review over the next coming months:

Batman: Arkham Asylum (review now here)
Halo: ODST (maybe) (Update: Actually, I cba)
Operation Flashpoint: Dragon Rising (Here)
Borderlands (co-op fest)
MW2 (clearly) (Update: Bad news)
Left 4 Dead 2 (Those swines)
Natural Selection 2 (If it ever makes an '09 release date) (Update: Which it won't)
Uncharted 2 (I smell a classic)

And if that's not enough, I'll also be revisiting Arma2 at some point because certain things just need to be said. So stick around and I'll be in touch.