Thursday, 8 July 2004

Archive Review: McFarlane's Evil Prophecy

(Gamecube review)

Evil's the word.

Action figures become a computer game? It use to be that games had figures made for them. So if this game becomes popular they won't need to, their already made. Hmm. So anyway let me introduce you to McFarlane’s Evil Prophecy. This is a game based on plastic toys. These are some very detailed, expensive, plastic toys mind. They are more than just toys in truth. A toy is what a child chews and gets bored with in 30 minutes of it being bought. Mcfarlane figures are true gems of design. It's a shame the game isn't.

Even those of you who own every one of Todd's figures and love them, to bits, will hate this game. From it's weak graphics and weaker gameplay to it's lack of depth and inspiration.

In the main Story mode, you command a ragtag team of monster hunters led by renowned scientist Dr. Hans Jaeger. Joining you in your quest to save the world from utter inanity is the buxom werewolf hunter Delphine, Logan the pirate, and the African warrior Sundano. Since there is no voice work whatsoever in Evil Prophecy whatsoever, the plot plays out through lots and lots of dialogue boxes in which Delphine says saucy things, Logan says grouchy things, and the Doctor and Sundano take turns telling both to shut up. You’ll do the same.

The story leads you into a world of monsters. As a monster hunter it seems clear what you must do. Kill the monsters. So you do this, continuously, until the game is completed. To begin with the game is so easy you just need to walk around pressing X in order to pull it off. Each character has an elemental alignment: Logan is Fire, the Doc is Lightning, Sundano is Magic and Delphine is Light. Enemies also have elemental alignments, which you’ll want to try to exploit through combination attacks. If you press the R2 button and the analog stick towards one of your teammates, you’ll execute a combo attack that will potentially do massive damage. You can switch between characters at the touch of a button which is nice.

You gain levels as you kill more and more. This RPG element is an illusion though. It doesn't matter how Ub3r your stats get, your still going to kill the enemy without much hassle in the same way as you did on level one - stage one, get me? The maps during this monster killing fest are appalling in every way. They start off dark and linear pre-set paths with spawning monsters. They end up dark, burlesque mazes, made to drive you made as you get totally lost. Mazes are good for a few maps, but the very nature of a "maze" is to create frustration - sure the dev team managed that, well done guys... err gameplay?

From stupid maps to stupid spawning monsters. A.I ? A.I can be summed as in this review as follows;

A.I - N/A

So picture, if you will, this game. It starts and ends in the same way, a mass of mindless spawning monsters coming at you continuously in either linear maps or impossibly biased mazes. Add to this weak, blocky, graphics and no significantly impressive sound and you get a picture of McFarlane’s Evil Prophecy. It certaintly is evil, but should really be called McFarlane’s Evil Con.

If its blood is green, it's a monster

There is a real lack of voice acting in this game too. There is none. This means story is driven by dialogue boxes. Bad, bad, naughty. The game claims to have multiplayer but not for a co-op mode. A game like this either has a co-op feature for single player or it doesn't and is therefore a waste of everyone's time, and money. Developers should know by now that squad based third person action games simply must include a co-op mode, full stop.

Rather, you and some friends can play Dungeon Mode, where you just fight monsters until you all die, or Battle Mode, where you just fight each other until you all die

Don't go anywhere near this tragic waste of binary code. Rent it and lose out on your pocket money, buy it and just be prepared for me to come around your house with a big sign and stick it on your back. The sign says "Fool".



Atleast children can't chew on cd's and swallow small parts!


-level design -repetive gameplay -abysmal A.I -drab story


You'd be better off playing with the figures

by Mojo Jojo 2004

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